With surveys showing that middle-aged
women are the largest demographic in gaming, ZOE HAWKINS asks the
question: “Where are they when it comes to top management?”
Surveys show that
middle-aged women are the largest demographic in gaming (if we include casual
gamers). Even without including casual gamers, women are playing more
games in general and more AAA titles usually associated with male gamers.
But where are they in top management?
Julie Larson-Green’s promotion to head of Xbox got me
thinking about women in gaming. Not the people who play the games, but
the people who make them. Why do we still see so few women at the upper
echelons of gaming? Look at the PlayStation board – with the exception of one woman and
one Japanese man, they are all white men. Why aren’t there more women in
senior management in gaming?
The History
If we want to look at the present, we have to first
understand the past – what follows is a simplified explanation. In the
good old days of gaming, namely the 80s, there was little to no existing gaming
industry. Game developers were techies from the 70s, who were male.
This isn’t sexist – the feminist movement was in its second wave and women were
making great strides in a variety of fields, but technology was not one of
them.
The developers were men, and wanted to work with each
other. This eventually led to the formation of companies and development
houses that were primarily male. As a result, there was a strong “boy’s
club” view of game developers, as well as gamers in general. With growth,
came some interesting trends in gaming and women started to get more involved
in the industry.
Then the crash in the 90s happened. Gaming was
declining. The only people who saw the industry through this time period
were the ‘die hard’ developers and those with a strong entrepreneurial
spirit. As women were still relatively new to the industry, they were not
as likely to pursue gaming in this time period.
Gaming has seen significant growth since then, among men
and women. However, most women only have a maximum of 10-15 years of
experience in the industry. This means that while they are moving up
within the corporations, they are still “too new” to get the senior positions
that the “old boys” are allocated. There are some roles where women have
excelled, but they simply do not have the weight of being founding members.
The Structure of Gaming Studios
As in most companies focused on building programs, there
are two main sides of game studios – the technical and the artistic. The
technical department, as can be inferred, is comprised of programmers,
technical directors and others who make the games actually function. They
are the ones who make the game work. The artistic department, as is also
implied, is made up of graphic designers, storytellers, and architects.
These are the people who make the game look impressive and beautiful, with a
story to tell. As a general rule, we tend to see more men among the
technical team (just look at most companies’ IT departments) and more women on
the artistic team. This has a lasting implication if we look at career
advancement.
The third, generally smaller, arm of development is admin
and operations. These are the people who make sure that the company
actually runs. Once it grows larger, they are the ones who oversee
everything to make sure ideas are project managed and people work together
towards a common goal, with a common deadline.
As a general rule, we see
that those on the technical side move from being programmers, to development
managers, to architects, to chief technical officers. Once they become
CTO, they sit on the board and are more likely to be promoted to CEO when the
time comes, as they have technical know-how. This is despite the fact
that they are often lacking in business or people skills – think Microsoft on
this one. Meanwhile, in the art department, most people move from artist,
to lead designer, to artistic director. There is no further role for them
– rarely does an artistic director become CEO, mostly because they are
perceived as unaware or unknowledgeable in the field. This stereotype is
regardless of gender – most people simply believe that those with an artistic
sensibility do not understand technology, let alone business. We do see
some women holding project management and operations roles within gaming
studios. However, they rarely worked their way up through artistic roles.
Evolution in Gaming
Things
are changing in gaming. I’m not talking about more women playing games;
I’m talking about more women being involved in the gaming industry, as well as
changes to games themselves.
First,
we are seeing more women in tech degrees. While it takes a while for
education to trickle down into employment and eventually management, this bodes
well for the future of women in gaming. If we can see more women on both
sides of the divide, there will be a higher probability that they will reach
senior management as they progress in their careers.
Second, games have moved
beyond cool mechanics with pretty skins. Multi-layered storytelling,
character psychology and realistic dialog are expected. While both men
and women are capable of this, women generally have more developed social
skills (arguably a ‘benefit’ of sexist socialization) and are better able to
replicate these real-world elements.
Third, we are seeing more
customer feedback in gaming. In the past, developers would create a game
and push it on the market where gamers would either buy it or not. Now,
with social media as well as games that constantly grow and change (such as
MMOs, MOBAs and even multiplayer experiences) we are seeing the need for
greater customer care and surveys. These areas are dominated by
women. Over time, these women could work their way up to being the next
Julie Larson-Green. Knowing your customer is a powerful tool.
The Flame War
Finally, we have to address some sensitive issues.
Now, this is a veritable can of worms. Just look at what happened with
the proposed panel to discuss this and other issues
at PAX. Open commentary is not only frowned upon, but made
absolutely impossible by people who cannot understand that there may be
differences of opinions on these controversial topics. Women (or race or
sexuality) in gaming is a very contentious issue that has become impossible to
discuss.
I am a gamer. I have
played games since before I could hold a controller. I used to direct my
older brother – he was the brawn and I was the brains in our gaming duo.
Eventually, I overtook him as the gamer while he moved on to other
interests. I have played games my whole life and have tons of opinions
about games that I like or dislike, development houses I enjoy or avoid,
etc. However, when I have voiced some of those opinions, I have been
attacked for not being feminist enough. I have been accused of being a
token woman and had to take all kinds of abuse. That’s fine, I can handle
it. What saddens me though, are the women that get chased away. How many
women read my pieces but are afraid to comment because of what they fear the
reaction will be? If we want to encourage women in the gaming industry,
shouldn’t we encourage them to have opinions, whatever those opinions may
be? Isn’t the whole point of feminism that women should be judged on
their merit, not on their sex or gender? People are welcome to disagree
with anything I say; however, if they disagree with my having that opinion as a
woman, they are emblematic of the problem at hand.
There is also an issue of
perceived vs. actual sexism. Most people perceive gaming as a very sexist
industry. My friends share this view, and most of my female friends have
congratulated me on writing for a gaming site, for showing the guys that “girls
can play games, too”. Presumably, many women believe in this perceived
sexism, and are less inclined towards becoming a part of the industry – why
force yourself into a group that doesn’t want or appreciate you? Not all
women want to break down the walls of boys’ clubs just for feminism’s sake.
Strangely, though, most of the men I’ve encountered
aren’t sexist at all, and other women are also defending
men. People seem to be interested in my opinions – not because
I’m a woman, but because I have expressed opinions they agree (or disagree)
with on a range of topics. As such, they have a sense that if I like a
game, they also might like it. Or perhaps not. Sure, there are
gender specific jokes, in much the same way that we might joke about any other
attribute. I’m a woman, I’m a Mac owner, I am a huge JRPG fan, I’m
American – all of these are aspects for which I’m teased, generally in equal
measure. If you are only going to single out the sexist humour, you do
not understand the purpose of humour or banter.
That
said, there is still inherent sexism in gaming. Of course there is – just
look at the target market. Lara Croft is a female Indiana Jones – sexy,
smart and adventurous. Neither of them is taken seriously. They’re
not supposed to be. They’re just characters in a fun adventure
series. You can try to make her appeal to women by giving her smaller
boobs and more clothing, but that won’t change the reality of the
situation. There has also been a long standing assumption that games are
for men, so women may be seen as outsiders or “new” gamers, regardless of their
credentials.
I have played all kinds of
sexist and gender neutral games. I didn’t select them because they had
male or female protagonists. I selected them because the story, game play
or design seemed interesting to me. I was able to look past any sexism
and enjoy the experience. If you want to complain about the depiction of
women in gaming, you might as well also complain about the depiction of women
in literature, art, film, advertising, and every other aspect of society.
This is the status quo that can only be changed by getting more women involved
in the industry at all levels.
This isn’t to say that we
should just sit back and wait for women to magically work their way up.
No, I have a more specific call to arms; How about supporting all women
in their contributions, whether or not you agree with them? How about
acknowledging the hard work, dedication and ambition it has taken for those few
women to be successful in the industry, instead of undermining them and calling
them “token” females?
Julie
Larson-Green worked her way up through Microsoft and is highly qualified; who
knows if she’ll be successful with the Xbox, but she certainly has earned the
opportunity to try. By claiming that the women who are in the industry
are only there to balance out quotas implies that women aren’t qualified to
begin with. Judge people on their merits, which is the whole point of
feminism anyway. Let’s encourage girls and women to speak up, enter into
the discussion, and be a part of gaming. Of course there will be some
idiots and some brilliant people – not because they’re women or men, but
because they are people.
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